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Showing posts from February, 2012

Performa Cars released as Freeware

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The old 2D top down racing game Performa Cars (previously known as Computer Touring Car Championship, or CTCC) has been released as Freeware  =) The game features 18 cars which can be tuned between races by purchasing parts such as turbos, performance chips, intercoolers, suspension, tires, etc. Cars will take damage upon collision affecting both the visual look of the car as well as performance. If you don't visit the pit lane for repairs before it's too late you risk blowing up for a DNF result. Play it as a single player against up to 7 AI controlled computer cars or two players locally using split screen with up to 6 AI controlled computer cars. 12 different circuits ranging from small sand tracks to large race tracks allow for a lot of fun and tight racing. The track design was inspired by the 90 degree angles of Supercars on the Amiga. Some tracks also features hazards such as trains that I suggest you either beat to the train crossing - or stop until they have passed unl...

New Site for AstroFighter.net

Just a very quick note to say that the game AstroFighter.net has a new dedicated web site where you can follow the development. http://www.astrofighter.net/making-of/

Leaving The Outpost (Game Music)

It's tough to find time to make music these days, especially now that both my children are ill with eye infections and flu. Still, I managed to find a spare moment in the evening to compose this space inspired song. I decided to call the song "Leaving The Outpost" and I imagine a peaceful and relaxing space scene, maybe in an adventure, RTS, or MMORPG. The song features two sections. First a mellow melodic section with soft synth leads playing a beautiful melody and layers of filtered pads. The second part is more of an ambient soundscape with sweeping pads and scifi sounds. http://soundtrack.imphenzia.com/non-exclusive-music/leaving-the-outpost/ The track is available as a full length track (with a start and a finish) and a perfectly seamless loop. License it for your indie space game today =)

Hostile Territory

Today I was inspired to make some tense and suspenseful music mainly aimed towards the RTS (strategy) game genre. What I came up with was a 1 minute soundscape with two variations: Ambient loop:  http://soundtrack.imphenzia.com/non-exclusive-music/hostile-territory/ambient-loop/   Battledrums loop: http://soundtrack.imphenzia.com/non-exclusive-music/hostile-territory/battledrums-loop/ That's all for today =)

YouTube misidentified third-party copyright

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Today I received mail notification from YouTube making the following statement: Dear ImphenziaGames, Your video, Astrofighter.net (very early) Preview, may have content that is owned or licensed by Kontor New Media.  No action is required on your part; however, if you are interested in learning how this affects your video, please visit the Content ID Matches section of your account for more information. Sincerely, - The YouTube Team When I Googled "Kontor New Media" another unfortunate YouTube had his videos containing sounds from a bird nest identified as infringing on copyright belonging to Kontor New Media. I don't think the audio recognition YouTube uses work too well for non-musical audio. The mail also "kindly" reminds me that I don't have to do anything and this is because Kontor New Media now earns on adverts that appear in my video. I'm not happy with this, of course, so what I did in an attempt to rectify this was to take the following actions:...

Kickstarter Disappointment

Last night I found kickstarter.com through a Twitter post. I visited the site and fell in love with their idea. At Kickstarter you can register a project that in turn is funded by fans. Any funding put into a project will be rewarded based on how much you pledge. An amazing success story unfolded before my eyes. The project Double Fine Adventure  launched a quest to raise $400'000 to create a fan funded click and point adventure. When I first had a peak they had already pledged $250'000. Amazing. Less than 24 hours before the project launch they have surpassed their goal and they are now closing in on $1'000'000. Even more amazing. I love a good success story, and I also love click and point adventures. Today I spawned the idea that maybe I can fund further development on my game Astrofighter.net this way. Making music and developing game is what I am passionate about and it could give me the opportunity to dedicate 4 months which is what I estimate is needed to comple...

How Do I Promote My Music Online?

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Composing music is something I really enjoy doing but for me it is also very important that my music is being listened to and enjoyed by as many people as possible. Unless what you have is a truly amazing talent, resulting in a viral shock wave that promotes itself, you will most likely remain fairly unnoticed unless you take it upon yourself to promote your music. In this post I will summarize what I do to promote my music on the Internet. I will also let you know of the efforts involved, the costs and the impact it has had. This will be a long post and if you have little time, I suggest that you scroll down and look at the headers below and focus on methods you haven't used to promote your music. Create an Official Artist Web Site Early on I made sure to register my artist name as a .com domain name. That was 12 years ago and you may find that yours has already been taken, but it's still important to create your official site so consider to register the .net domain, or your l...

Secret to Composing Unique Music

In this post I will reveal how I created my unique style of music. With the large number of electronic artists making music today you could arguably question if anything is really unique but I still feel, and I often get feedback saying, that my music has a unique sound. This unique sound may not be a special genre, but it could be a recognizable way that you combine instruments, how you arrange tracks, or how you play certain melodies. It may not even be possible to pinpoint exactly why it is unique. In my case I know I've succeeded when someone listens to my track and says "Yes - this is an Imphenzia track." I started making music back in the early 1990s and as a method to learn I tried to copy the music of artists I admired. I repeatedly failed , many times over. I was disappointed at first but as time passed the failures turned out to be the key in creating my unique sound. My advice to beginner artists (the target audience of this post) is to listen to the music yo...