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Creating a low poly space ship in 3DS Max 2012

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I decided to learn a bit more about modelling and texture mapping low poly 3D objects for games. My object of choice was a space ship and there are many skilled people out there who can do this ten times better than me, but at the same time I wanted to share my experience because you never know, someone might find it helpful =) [caption id="attachment_313" align="alignright" width="620" caption="Figure 1: Render of final space ship"] [/caption] The space ship pictured above (Figure 1) is a render of my final object. It consists of 252 faces (polygons) and 249 vertices (intersecting points.) Additional detail is added by also creating a slightly higher detailed version (1900 faces and 2125 vertices) used to render a "normal map" which is effectively a bump map adding extra detail to the low polygon version. I'll explain how I did that as well. Before getting started I'd also like to point out that this is not a full detailed clic...