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Showing posts with the label cubase

Mood Switching Platform Game Music

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Today I've been working on a new addition for the non-exclusive music library  and to totally switch from the orchestral music I composed yesterday I have taken a memory trip back in time. "Once Upon a Platform" is a new Level Kit of music mainly designed to be used in happy cheerful and cute platform games. So far I have composed the short, medium, and long stage loops - but during a discussion with a good friend of mine, who listened to the preview of the long loop, he noted that the long loop varied quite a bit in mood - as if it should be split into two separate tracks. My initial intention was to keep the long loop interesting by alternating the music quite a bit, but I have to admit that he was on to something. When he added (I translate from our chat conversation in Swedish) "In my mind I have just sorted out the first transition in the track... He [the player] just ate a mushroom." This spawned the idea. Yes, d@mn it, it's a classic Super Mario mome...

Fantasy RPG - a new set of orchestral loops

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The latest addition to my library of Non-Exclusive game music is " Fantasy RPG " - a collection of 8 short seamless orchestral loops for games with a fantasy or medieval theme. The loops can, of course, be used for many other purposes as, for example, the battle loops are quite universal in time and game genres. You can play the Intense Battle Full Loop to get an appreciation of what it sounds like (Note: the audio file is watermarked if you are wondering why my voice disturbs you gently half way through :) The loops are very short, only between 10 and 32 seconds in length, making them especially suitable for small games with shorter gameplay. The short duration also makes them incredible cheap with excellent value for money as they are practically given away priced between $3 and $10 each for indie game developers. Details for the curious To create these loops I use Steinberg Cubase 5.5 as a sequencer. The orchestral library I use is Symphonic Orchestra Gold  by EastWest S...

Create seamless loops for game music

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Making seamless loops is an essential part in creating music suitable for games. Loops will keep the distribution size of games to a minimum and it also makes the audio cheaper to license which is crucial for smaller indie game developers. Although I've been making music as the trance artist " Imphenzia " for 14 years, which is starting to sound like a very long time also making me sound old, I've only been releasing music for games during the past 3-4 years as " Imphenzia Soundtrack ." I mention this for no apparent reason at all, so lets move on. I've created a video tutorial of how I go about when creating a seamless loop. In this case it's an orchestral movie-style piece of music that will be added to my library of non-exclusive music. I use Steinberg Cubase 5.5 and Sony Sound Forge 10 to create the loop but you will probably be able to replicate the steps in your sequencer and audio editor of choice. Time for the tutorial - have a look at it and...