Level Kits - New Concept for Game Music

It may not be a new concept in the game industry itself, but creating what I refer to as a Level Kit is a new concept for me. Previously I've mainly created full length tracks and seamless loops of various lengths and styles but I suspect that game developers may appreciate these new Level Kits.

The idea is to create variations of a track or theme which will cover most stages and situations of a game. Today I have composed and released Battle Zone Level Kit which is an orchestral military style set of music files:



Of course you can license each variation individually and it's the developers preference whether the Stage Short Loop should really be the Menu loop and so forth, but all the moods are for the various music hits and loops are custom designed to be suitable for the different game stages. As I continue to release Level Kits I hope to offer a very wide selections where you may license all the music necessary for your game.

Battle Zone from a composer's perspective


If you are interested to find out how the music was composed, read on. I use Cubase 5.5 with my full EastWest Symphonic Orchestra Gold keyswitch template (described in this post) along with Stormdrum 2 percussion, drone sounds from Quantum Leap Goliath, and additional patches from the Hollywood expansion for Nexus2 by ReFX.

Stage / Game Play Loops


The stage loops are fairly static and background like with marching drums, strong percussion, and tense strings and brass. The boss loop which could be used for especially hectic situations and, of course, boss encounters is 20 BPM faster with many french horn rips and violin effects to emphasize the danger.

Music Hits


The Stage Complete Music Hit is more melodic with a positive mood portraying success and accomplishment.

The Game Over Loop is a longer version of the Stage Complete Hit with more melodic and emotional strings and brass to emphasize pride and glory. String ensemble playing in marcato behind the lead instruments in both of these hits also establishes heroic courage.

The Life Lost hit is short with just failure written all over it due to the rips and crecendo strings and horns.

The Menu Loop is a very mysterious soundscape with drones from the Goliath library mentioned above. The same drones can also be found in the long stage loop. Plenty of reverb and a deep bass note playing adds to the tension.

The Get Ready hit is just a simple marching snare with some additional percussion and repeating double bass strings.

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  1. [...] Imphenzia Games ← Level Kits – New Concept for Game Music [...]

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  2. [...] Level Kits – New Concept for Game Music | Imphenzia Blog I use Cubase 5.5 with my full EastWest Symphonic Orchestra Gold keyswitch template (described in this post) along with Stormdrum 2 percussion, drone sounds from Quantum Leap Goliath, and additional patches from the [...]

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  3. [...] Today I found the time to create seamless loops and music hits of the track and released it as a Level Kit under Imphenzia Soundtrack. This means that the music is available for non-exclusive licensing at a [...]

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